Defining a narrative game is relatively easy: imagine an interactive play, in which each player perform a character and in which your decisions could affect the development of the plot set by the Game Director. Options that you choose are important and may modify what is happening.
Obviously, there are limitations to what you can make with friends sitting at home in front of a table. To resolve this the rules exist, allowing the easy resolution of any challenge or action the players wish to perform. As in life itself, chance is important here but should not be determinant.
There are no winners or losers. The narrative games tend to encourage cooperation between players to achieve a common goal. And the game has not to end with the day, and may continue for several gaming sessions.
The only limit is your imagination ...
Character Sheets
Character Sheets serve to define the characteristics that make up the personality, experience and knowledge of the role played by a player.
The Sheet try to order as much information as possible in the shortest space to make the access to data faster. Although one can know how his character will react, in certain situations you have to use the rules to establish a result and the Sheet serves as an user-friendly and fast small database.
In the following link you can download the standard Character Sheets included in version 1.0 of the game ...
Material needed to play
This game will not need much material to play. Some copies of the Character Sheets, some pencils and all six-sided dice you can muster.
If you do not have character sheets, you can record the information on a paper. In most houses it's not difficult to have six-sided dice, since most board games come with one or two. The first version of Alkaendra only uses the old and usual 1-6 dice.
But the really important thing to have in mind when you come together for a play session is the desire to have fun with your friends. Without that, a narrative game is just a book full of rules and stories. p>
Playing Example
Late weekend. You sit with a group of friends around a table covered with white sheets, pencils and dice. One of you, who has been chosen as the Game Director, begins to speak:
"Imagine ..."
"Did you hear that?" Arwa asks as she makes hand gestures to make all of you stand still. Reacting quickly, you stopped. Although you concentrate all your attention on capturing a hint of any strange sound, you do not hear something but the music of the wind trough the trees or the song of a close blackbird. Anyway, Arwa has always had the better perception of the five, so you are not surprised when Daidh addresses her:
"Where?" he whispers changing his consecrated axe to the left hand. She points with the tip of her sword, and with wild animal's stealth you begin to walk. As so often, Phallan goes first disappearing into the forest. You know that, when hunting, he can become almost invisible until the inevitable moment of the final blow. Bhael pauses.
"Anger, hatred, death ..." His head make a quick-tilt
"Monsters ..." Suddenly, thicked by the foliage, a scream of agony ringed. With a mixture of concern and fierceness in his face, Daidh urges you to hasten.
"Maybe today we can not nourish ourselves with deer's meat but we may be strengthened with hirythann blood." He says.
Another death scream breaks the monotonous whisper of the agitated branches. Your pace slows when the sound of steel hitting steel indicates that a fighting is still going on. A low growl marks where Phallan has hidden. All of you approach, making a way between ancient shrubs, and gaze at the drama unfolding over the river Ghalladrynn silver waters. In one small clearing several dark horned horrors, armed with sharp metal and bone spikes, fights a party of mitthána from another tribe. Old rivals of your people. Although those outnumber the bestial creatures, you know that the battle has a winner...
The adventure can begin. What may happen is at
your hands ...