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There are many islands in the Many Names Ocean, full of history and blood, courage and cowardice, strength and weakness. From Marokma in the north to the mysteries of Amazra and Nareda in the south, passing through Idáunna, Saunryr and Taurgal, all of them are full of wild beauty and proud human cultures that have adapted to continuous invasions from greedy nations, as their wealth has been envied since the first men appeared in the world. They are also known as the Realms before the Mist, the Great Steam Wall emerging in the middle of the Many Names Ocean that no one who go through ever returned. Cradle of pirates and savages, the Islands are dangerous lands where nature shows its fury when earthquakes and mud rivers are sent to prove the resolution of its inhabitants. The prudent traveler should take care, as the Islands are lands only for the adventurous and the brave.
Mituinor, the region of the many hills, the land of the Six Clans. Nowhere in the world you can find a land like this, where the wild and nature in its wildest forms intermingle to form a crucible of passion and beauty that captivates those whose soul is closer to the earth around them. Here the voice and the word given are important. Here courage and wisdom compete and seek harmony. The heart and the head are the engines that drive the lives of these people, accustomed to fight for their way of living. Mituinor is home of the Náuranon, the Oak Father, from which, according to tradition, descends all world trees. It is here where the Great Winters settle to test the temperance of the mitthana, where life and wild nature is respected. A closed land to all those who can not understand it. So traveler, if you enter Mituinor do so with the intention to respect everything you find and see there, or your life will be short in the land of the Six Clans.
Ysenia, land blessed by many rivers and a fertil soil that is the envy of all peoples of the Many Names Ocean. Ysenia once a powerful expansionistic and commercial republic, eager to profit and encouraged by a strange cult to a greedy being, Yddur. Ysenia, now converted into small nations, small kingdoms trying to emerge from the barbarism in which they fell when the Vassaerán regime collapsed. Ysenia known as the Land of Wonders where you can find everything you look for. Its inhabitants are men accustomed to fight with weapons and words, men who do not budge at nothing and whose principles are based on the law of the strongest and most skillful, showing that their acts are worthy of the envy and respect of others. Ysenia, the Land of Artists, where were born some of the best architects and sculptors the world has ever known. Ysenia the land of mountains, rivers and plains.
Llaeredh, the land of the Longed Ones. Here appeared, millennia ago, the Khalyva, the Wise People, the Chosen of Adraen, the Weeping God. They welcomed everyone when humans began to emerge from the mountains and they taught them how to appreciate the beauty that surrounded them and create it for themselves. But now Llaeredh is a land occupied by men, the few faithful who remained with the Khalyva and inherited the land they left when were killed by the Longed Ones's Bane, against who nothing could be done. Their memory remains and the cultural heritage is evident in the people of Llaeredh, lovers of order, justice, honor and nature beauty. A llaeredhí is proud of the past of the land where he lives and usually only fear one thing: the return of the Zadarites, evil beings that feed on blood and souls, who have installed once more in the ruins that belonged to the Wise People. Llaeredh is a land of mystery and beauty without pair, a land forged by the essence of its inhabitants.
Panhlo, land of dark-skinned men came from across the sea and primitive cultures that have lived there for countless generations, aggressive people who kill all foreigners who enter their domain... A wild and huge territory that runs from the mountains that separate it from the marshlands of Yrmildor to endless lush of the Southern Jungles, crossed by rivers born in the Zandhari mountains, known as the Mountains of Eternal Sleep to the natives. Its shores are formed by cliffs covered with carved figures, and only a few natural harbors; hills retain sea's air moisture creating thick mists, so Panlho is also known as the Land of Eternal Mists.
Known as the Dead Mountains to the Kuannachta because its mineral deposits were exhausted long ago; and what is worse, they feel spiritually empty there cause the link with the Primal Rock was broken. They may be dead as far as minerals and gems are concerned, but are full of life that thrives in the deep darkness of the Inner World, the Lightless World, many of whose entries are in the great caves that bore the Nauthalarkka true stone heart. The wild men who live in them are careful when penetrating into the deeps where blood is so often shed that Nauthalarkka are also known as Saekkzhadhur, the Great Sea of Blood. Its peaks, silhouetted against the sky, whisper the names that Kuannachta gave them at the Beginning of Time, longing for the return of other times and other voices.
The Sothern Jungles are, essentially, a large and dangerous mystery. The few who have dared to tread these gloomy lands said that there are ancient ruins of lost civilizations but if that's true, its constructors left no trace in known history. What is certain is that wild human races compete for territory with Ugara trying to thrive in one of the few isolated pockets of the continent have been left to them. The battles are fierce and without mercy because having it can mean death ... And if that were not enough, Xyarjar and Hryeth have started looking deep into its looming fronds searching for ancient wealth and blood sheding.
Muzral was a land populated in ancient times, when the Longed Ones still breathing the air of the world. The Kuannachta settled here and founded Tharkarhyl, attracted by the large veins of minerals that were in the hills and the beautiful gemstones beared by the rivers. Such was the greatness of this fortress that soon rivaled with the old settlements of Zandhari, and they became greedy and proud: here was the only place where the Children of Kuan taken other races's prisioners as slaves and oppressed them mercilessly. They tried to assault the Nauthalarkka by the force of arms and were completely defeated by the largest coalition of Kuannachta and the Longed Ones known in History. Then others came for gold, but found only desolation and sadness. Today is a land inhabited only by the desperate and the Nidanyira ...
In this land climate and landscape have affected the way of life of the people who dares to dwell on it, specially the Red Sand desert, which the natives called Avaru, Heat of the Chosen. A desert crossed by rivers originated in the northern mountains, bringing live and stability to the unpredictable and continous changing of all the surrounding land. The pháuka have a saying: the desert is alive and must be treated as such. In the riversides of largest rivers inhabits the most civilized culture of the region, the pháuka, worshipers of Izehira, the Scorpion God, but they are not the only ones who dwell under the scorching heat and the shining sun. Other peoples survive fighting in the sands, as the aváusa nomads. It is a harsh land, where only the strongest and resilient could live and where compassion is a word that does not exist. Where everything changes in one night or one day. Where the sand is carrier of oblivion ...
Land of many nations and peoples, with fertile valleys and small rivers favorable for the fast growing humans. The history of the peninsula goes back to the ancient past and its mountains have seen the appearance and disappearance of so many cultures and beliefs as shooting stars across a night's sky. Klandama is a region rich in minerals, with a warm and humid climate, where the strength of the sun descends over the heads of its inhabitants with its life and death-giving duality. The mountains have isolated many cultures living there, making a mosaic of languages and customs. The sailors of Klandama have always been famous for their bravery and seafaring, discovering many new islands and lands that had previously been under the veil of ignorance. Visitors could be hosted with the warmest hospitality or the bloodiest reception. Travelers and traders are warned to prepare for any event that might happen ...
Barbarian Plains are a vast flat land surrounded by sea on the north, mountains on the south, by the Great Escarpment -at whose feet dies the Red Sand desert- on the west and Llaeredh to the east. It is a abundant hunting land, home multitude of creatures such as the fast bysurta or the giant Magora, and rich in rivers fed by Zandhari and Nauthalarkka's slopes. Populated by tribes of savage and proud humans, huge herds of Ylmarys in the south and a few Hryeth nests near the scarce forests that mysteriously grow within the plains. Arousing the greed of its neighbors, the Barbarian Plains suffered numerous invasions and its inhabitants always are concerned about what may come from its borders. They are tenacious warriors who defend their way of life at all costs.
Ayénda rose from the ashes of a great empire that occupied the entire southern Syndalla coast to the mountains of Sigaharu and Navaetharu in the south. A beautiful land that has reborn from its own ruins many times. A region occupied by many different peoples which always been charmed by its beauty, its dancing rivers and virgin forests that reach beyond the eye can see. The capital, Ayália, is one of the most interesting cities of all Syndalla Sea and one of the busiest and thriving commercial centers in the region. Ayénda is reaching a prosperity that is leading this nation, heterogeneous mixture of races, traditions and cultures, to achieve great importance on the south coast of the Inland Sea, at the expense of the other neighboring commercial powers as Inúe or Xawa.
The mountains of the Taechka Massif have as many names as tribes inhabit its peaks and its highlands, where cultures famous for their continuing struggle against those who dwell in the bowels of the world have flourished. Foreigners known them as the Mountains of the Thousand tribes; Annari men from the Avaru desert, call them "the Mountains of Mirrors", cause the many freshwater lakes breaking the monotony of the stone. The weather is cold and resources scarce, so fights are bloody and merciless, to the point of devouring prisoners or the elders to survive. The mountains suddenly burst bringing death and the earth trembles for the sins of the living beings. Those who live here are men accustomed to the rarefied air and jumping from rock to rock as mouflons do, prepared for the surprises of the Lady of Death and the vagaries of fortune.
The Sagareda Great Forest is the largest of all Gahaedha, with valleys and watercourses where the sun is unknown and darkness and humidity are the absolute masters. The trees rise and fall along the rolling hills, stopping only at the widest rivers. There is so much life and exuberance that silence does not exist and the forest music can be heard at all hours, filling of emotion the hearts of those who are perceptive. But nature calls for the same life that gives, so no one should rely or be fooled. It is the birthplace of the lost Lords of Trees and their spire-cities, where nature was understood, respected and loved in its most wild aspect. There is no more emblematic and mysterious place on the shores of the Syndalla Sea. Sagareda is life and death ...
The land on the shores of the Syndalla Sea known as the Marches were once populated by the izka, a human tribal society dominated by the Zadarites and their Sashurinka minions, who had developed their mental arts with necromantic purposes giving them the nickname of the Spectral Lords. It is said that they could forge essences into specefic forms imbuing them with life. Their continual wars with Âra and even Llaeredh at the time of the Marches's maximum extension, ended with their dark culture that was almost wiped out by huge flocks of migratory Ylmarys and Taengryza. Today, people living there is human mixture from the neighboring countries, and herds of Ylmaris that are respected and left alone.
The Syndalla Sea is Gahaedha's heart. Witness of travels, discoveries, dreams and nightmares, its waters have cradled the existence of Alkaendra long before the Longed Ones appeared in the world. Populated and crowded by a myriad of small islands, is the most important trade route of the continent, but also the most dangerous because is boiling with pirates and slavers in search of easy prey. Although in few places exceeds thousand feet deep, its bottom hosts a wealthy and varied fauna, as well as countless shipwrecks and the remains of all those who dared to confront its fury. Syndalla beats, sometimes with child's tenderness, others with the passion of a lover...
Âra, the Kingdom of the Warrior Women, the Kingdom of Heavenly Music, is an ancient land that has been populated since the beginning of time by all races who passed through it, bewitched by the magic of its fertile meadows, the feminine softness of the hills, the impetuosity singing of its rivers and the unparalleled majesty of its forests. Now is populated by the Âreva, led by their foreign culture and particular way of understanding life, the creation of the world and its people. From Zâlavel to Velhelâl, through Zelgarêd, Gel Hagâl and many more, any traveler can find there the most hospitable and proud people elsewhere on the continent, and here can hear beautiful voices in a neverending singing to keep away the Lord of Waters, destroyer of life. Âra is a paradise, but like all beauty has powerful thorns for those who want to cause harm.
Khon Vanarra, the Forest of the Upright-walking Animals, is a land considered haunted by all its neighbours, inhabited by wild and nightmarish creatures. From the Zandhari mountains to the Roaring Hills, Khon Vanarra is a thick blanket of trees interrupted by some rivers and the few gaps created by its human inhabitants, long ago dominated by fear. Fear of the oldest dwellers of the region, who built the Temple of Khon Tayal in the heart of the forest, the ancient home of the Upright-walking Animals, whose strength and brutality is remembered in all the lands around. It is also known as the Forest of Pervasive Fear. Few are those who dare to cross its dark core and fewer still get out of there alive....
Mavra is a region of rivers and hills, a land caressed by sea breezes from the Syndalla Sea and the icy winds of the north, coming from beyond the Sea of Cold. A land that civilization seems to have forget and where people have lived in the same way for countless moons, in constant struggle for survival. However, the Mavra are great warriors who fought in places beyond the mountains surrounding his homeland. Their shamans are known throughout the north because of their great healing knowledge, and their women are famous for the beauty of their sharp-skinned faces. But fear is present, as signs seem to point to an uncertain future. Come now and show the greatness of Mavra while you still can ....
Chakkiaryar is living a revolution that is transforming forever the Chakkieya and their way of understanding the world. Chakkiaryar is evolving, preparing to enter in history as a powerful nation, ruled by women with mental skills who many call witches. They are inspired by the Blessing of the Great Lady, in which they have placed all their hopes. The ancient Land of Trees is now a set of fertile valleys where Humans and Hryeth struggling for survival. Chaiarna and Vayenkkaraya forests are the only remaining vestiges of a time when a sea of trees reached to the Alyakora River, the natural border with southern Mavra peoples, as the land is also changing. The small kingdoms of the north, decaying and dying, are about to be swallowed by the unstoppable fever that consumes the Chakkieya women, hopeless and terrified. Everything changes, nothing remains, and even less when the Chakkieya tide is about to break loose.
Few names are so feared. Few lands so wild and rough. Few mountains so full of life and death. Here the Hryeth are the master, the most hated, misunderstood and fanatical, the strongest and wildest of all the creatures born in Alkaendra. Its peaks are uninhabited by others, nobody dares to dwell in the vicinity except the most desperate, because their fate will be sure death. The Mavra and Chakkieya look at them with respect, knowing the many dangers that this huge range houses. Only fools or those who want a premature life ending put their feet nonchalantly on the rocks of Hurkkanaya, as Chakkieya peoples call these mountains. Landslides are frequent and terrible, noises strong and alien... The death come early and with ease... These are the mountains of oblivion. The mountains of fear. Tre mountains of the Hryeth.
The mountains that have seen the birth of species and peoples of myth and legend. Known as Ciandharinama to the Longed Ones and or Kuarhyndara to the Kuannachta, this great limestone system houses more life inside that above its rocky slopes, where only some tribes of savages and outlaws dare to survive. The Zandhari peaks reach a heigth where snow never melts and the air is scarce and dificult to breath. They were the first to see life on the continent and have witnessed all the world history since the Age of births so far. But they are not silent and speak with those who know how to listen. Zandhari is the Last Great Home of the Kuannachta, although the rocks are full of melancholic and longing voices...
Another nation arousing from the ashes left by the former flame of life that was the Lords of Trees empire. Stirred by the eastern mountaineers, that invaded and, eventually, succumbed to the culture of those who had submitted. Stained by the ancient knowledge of the Taroii peoples after they were defeated by the northern Tsazaredsa. Is now a nation known as the Land of the Ugara Tamers, which is their best kept and protected secret. In Inúe the man are silent, not talking again once entered into adulthood. With a generous climate, due to the presence Syndalla Sea, and the fertility of its soil, supports more settlements than other bordering regions. The realm is effectively administrated by the kingdom's women who bears the nobility. If they have resisted them predatory attempts from northern Xawites prey or the Sagaredan Wild Realms is the merit of the Isiche Sagareda, the Ugara Riders, who go into battle with his beloved and terrible mounts. Inúe is a silent land, yet cheerful, of men and women who love life.
The Land of the Knotted Hair Men has gone from being a mere city-state to a small nation,thriving and growing, of aggressive and courageous merchants that dropped away the old ways of the Lords of Trees who ruled here long ago. The city itself has grown to the point of becoming one of the most populous ports around the Syndalla Sea, being famous for its markets, brothels, gambling dens - where daily ferret fights are played-, and the drug known as xewadzi. The Xawites learnt long ago to no longer believe in anything other than themselves, and there is no temple among the many beautiful buildings of their capital. Those dealing with them must to be cautious, because few people are known to be as devious and sttuborn as these descendants of the Lords of Trees.
Stony and barren hills... Fast, short and untamable rivers... Caves that go deep into the depths of the world... Unique creatures unknown in other parts of the continent... As Muzral, this is now a land of outcasts and homeless, a rugged and inhospitable place where luck can make an adventurer find an old treasure buried by a pirate or being assaulted and skinned alife by xyarjar pariahs, that found here a place where the only law is of his own ... Land of legends like the Cheoruun mummies whose solstices chants causes a premature aging, or Mylvrajnian giant spiders that can tranform into fine and beautiful women to lure the unwary. The cannibals of the desolated Ksyryzj cliffs or the earth pearls set by the only land crustaceans in the area, very popular within the sayhadar stone carvers ... Exotic and mysterious lands to those who do not know its beauty. Dangerous and untamed to those who have dared to enter them ... What will you do?
Also known as the Kingdom of the Sea or the Land of the Children of Yez, Yizaràde northland consists of valleys and rivers wedged between high mountains, while the southern ground is softened thanks to Yez River, one of the widest in the continent, and its many tributaries. The capital, Ulyaèd, the Pinnacle Island, is one of the most amazing and impressive cities that one can find on Alkaendra, while the rest of cities are decorated with shells, mother-of-pearl and coral. Yizaràde is dominated by the beliefs of Yez and His Nine Sons. Poor those who try to challenge them or laugh at their truth! Because they are protected with much zeal and power walks with the emissaries of Yez ... Yizaràde is similar to the water that is loved here: soft or vengeful, without notice.
Urankko is the region of the Two Nations, where men and women live in separate societies that only meet to perpetuate the species and to maintain the cycle of life unchanged. Their land, and all around, is a set of mountains and rivers, where crops are plentiful thanks to the genious of its inhabitants. With rugged coasts where natural creeks are scarce and the navigation difficult making the Urankkians extremely good seafarers... This is also a land of countless forests that have lost much of its former glory. In the north, the border with the lands of the Lhurian pale men are marked with blood and pain. Foreigners visiting their cities can only stay in an exclusive neighborhood for them. Urankko is a place of men and women seem to belong to different worlds ...
There is not a more detested land or place than the dark woodlands of Lhur, where men have fallen deep to their basic and primitive instincts. Its inhabitants are dressed with many clothes because their skin has been affected by the tainted ichor of its rulers, the terrible and feared Zadarites. Long ago, this region was settled by savage tribes of humans who still maintained that status, but now, the tormented land screams its hatred to the Lords of the Black Blood who fight and squabble over the spoils of a land that once was envied, fertile and full of life and that now has become the land of death, disease and despair.
Few people can say that they've entered the Broken Land and returned to tell that feat. But the men and women of the three Mialln Brotherhoods have done that countless times, as their beautiful land limited with the Nauzar and Syndalla seas to the east and south, with mountains and forests in the west, and the barren plains known as the Broken Land in the north. If this curious culture has survived is due to the fury of their warriors and the Guarding Stones, ancient relics of the past, of a splendor that left to never return. The Hawk, the Black Owl and the Spider should reset periodically alliances if they want Mialln to survive and not succumb to its ill-fated destiny.
How to explain that a virtually uninhabited land is one of the most deadly of all Gahaedha? The Broken Land, a set of scars and broken sharp rocks, moves as if alive. If had had a natural origen it would be the most sacred place for Kuannachta ... But the cataclysm that caused this terrible transformation are lost in history and was not natural at all. Maybe the Longed Ones did it? Hard to believe, as these were lovers of nature and the world ... Their dark brothers, the Zadarites? They never do anything that will bring them no benefit or power, and this barren desolation does not give them neither one nor the other ... Then, who caused it? Many think that the giant stone-eating worms, the navaloth, created this terrible blight but this not explain why the mental powers here fluctuate like the place was surrounded by a chaotic web of power lines. A warning to those who want to discover its mysteries: very few return ...
Tyethsinnúma is a huge region that occupies the entire northern part of western Gahaedha, and is also known as the Land of the Hundred Earldoms where Humans and other ancient peoples have settled despite the cold weather and dangers that infested this lands. Its rivers and mountains have seen many lords and many dynasties creating little empires that ended withering like flowers after the rapid north spring. Now the Tythnnu govern the largest confederation ever seen in The Three Rivers Realm, aided by the Igliath cult, Lord of Pain and Darkness. Tyethsinnúma is beautiful, with deep valleys covered with forests in the south and a broad and fertile alluvial plane in the north despite the weather, the frequent rains and merciless cold. Men have become strong here, fighting the creatures inhabiting the mountains and the Broken Land of Ythannyth, and the Zadarites and their powerful Sashurinkha minions ravaging from the south. And the Na-Thyr-Ewa, the Sea of Storms, has been and is a eternal grave to sailors and adventurers of this brave and ruthless people...
Icy winds, snow and hail storms, a cold that freezes the soul with every breath ... Little more offers Tegu-ti-Ithwä to its inhabitants. An endless white blanket broken only by the huge World's End mountains, infested by the smallest and most prolific Hryeth on the continent. Ugara tribes survive here in large numbers in a strange alliance, repeated elsewhere, with the largest known hosts of Ylmarys and Taengryza. A few stout-hearted, too crazy and brave, attracted by the riches of the sea and the mountains, have established commercial settlements where you can find some of the most exotic and unique merchandise on al Alkaendra: Zalak whale oil; naktu, a mineral that jumps in contact with mental powers; the white and red skins of panther bears ... And much more. For many, dominated by a thirst for adventure and business, is a paradise of oportunities...
The archipelago of Ku'un e-My'á always have been one of the most coveted jewels of the Neverendig Ocean. All nations with commercial interests in the area wanted to establish colonies or outposts, but all attempts have failed miserably and for one reason : here live the greatest concentration of Nidanyira in Gahaedha. Families, whole tribes of these terrible and fearless creatures infested its wooded surroundings. Even the emperor tythnu Sivraranth, commanding more than three thousand men and fifty ships, could only maintain some forts in the closest island that were attacked and razed years later. And in recent times, an alarming sigth is terrorizing the sailors: giant trees from Ku'un e-M'yá used as ships, crowded with countless of this little beasties are becoming the greatest pirates of Na Thyr Ewa and the western coast of the continent. Can you imagine anything more terrifying than being boarded by a mindless bunch of Nidanyira?
Lôn is one of the great misteries on the continent. Its islands are inhabited by a peaceful people of male and female stars and of nature gazers, with a deep likeness to the Longed Ones. Fiercely protective of their privacy, the lônites not allow foreigners to leave the ports that they kept separate from their cities with high walls protected by mentalistic safeguards. Hating weapons and fighting, they reached an agreement with the northern Nidanyira centuries ago, establishing some of them here as mercenaries. The alliance works perfectly even though few thought it would. Here you can find dressed and sophisticated Nidanyira... Only for this oddity, Lôn is definitely a place worth of seeing.
The inhabitants of Indeaera, the Green Mountain Island, are hated . The indaëra are slavers that have plagued all the lands to which their ships can arrive. They have spread to nearby islands and have even founded some small colonies on the continent. His strict soical system causes many of them to end as outlaws, becoming the most bloodthirsty and ruthless pirates the waters of the Cold Sea and the Syndalla Sea have ever known. The green meadows of his fertile island often have been bathed in the blood of its inhabitants, in power struggles of those who want to skip the rules. The indaëra are feared everywhere: many prefer to die fighting them before letting be slaved and bringed to one of the kingdoms of the west.
The Navaetharu are the highest and widest mountains around Gahaedha, alternating areas of steep peaks with plateaus where many races have created cultures that have resisted or had fallen to oblivion. Those living in this rugged summits have originated, in one way or another, most of the nations that can be found in western Gahaedha at the present. But the most feared are the denizens of the deep, especially the Xyarjar arising from large tunnels in the dark nights to bring death and misery wherever they go, giving them the surname of Heralds of Misfortune. These peaks are laden with memories and regrets, fabulous wonders and ancient mysteries just waiting for determined and courageous travelers and adventurers dare enough to discover them, winning glory and eternal fame for it.