In the beginning was Chaos,
whose heart is the flow of time.
From it came light and darkness,
facing each other.
And there where they fought
matter and soul were born,
being in turn pure Chaos.
So the battlefield
was the fighter himself,
fighting against himself.
Thus born and die countless worlds.
So Chaos dreams itself.
And in its dream sees itself
with countless eyes.
But all dreams have their end
and a circle ends right at the beginning ...
The Narrative Game
This section develops the concept of what a narrative game is, defining the basic concepts underlying this type of entertainment. Especially useful for those who have never played, and for veteran players too.
The World of Alkaendra
Here's a quick physical and geographical description of Gahaedha, one of Alkaendra's continents. Includes its most prominent mountain ranges, largest rivers, seas and oceans, forests, deserts and so on... p>
The Dwellers of Alkaendra
No elves, dwarves or orcs can be found in Alkaendra... In this land others share and compete with Humans for survival and power. Find out in this section the inhabitants of this lands: from the pacific Dun Hannár to the savage Ugara, or the madness incarnation of the Nidanyira ... Many more are waiting for you. Came and see! p>
The Cultures of Alkaendra
Over millennia, all sentient species of Alkaendra have developed all kinds of cultures and systems trying to survive, master and understand the universe around their sorroundings. If you follow this link you will find some notes about them. p>
Game System
When the game system was developed we thought in six-sided dice, so you could play in any home at any time . We also attempted to create an intuitive and dynamic method, streamlined and easy to adapt to any situation that may arise. But above all considerations, an open system that eases gameplay.
Downloads
Get access to the first edition files as Alkaendra: the Lost Dreams Game Manual, the only four issues of Syndalla's magazine and other interesting and useful PDF material. p>